Experiential learning and simulation guru Clark Aldrich has a great new piece called "Why Educational Simulations? Designs to Develop Competence Plus Conviction" in the UK magazine Inside Learning Technologies & Skills. It's a great short piece that distills his theories of "learning to do" (vs. "learning to know") down to two powerful value propositions for educational simulations: the ability to foster Competence and Conviction in users. For more on educational simulations, experiential learning, and serious games, see the collection of works and articles at the Clark Aldrich Designs website.
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